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CASE STUDY

Extramarks -Classroom Activity Generator

Curriculum aligned, hands-on classroom activities generated instantly from teacher inputs. Integrated into the Extramarks platform for teachers.

Extramarks
Extramarks

Impact

The Classroom Activity Generator helped teachers introduce more engaging and hands-on learning experiences without additional preparation effort. Activities became easier to plan, more interactive, and better aligned with classroom realities. Teachers were able to move beyond passive learning formats and create sessions that actively involved students.

Screenshot

Overview

Extramarks wanted to make classrooms more engaging by enabling teachers to run interactive, hands-on activities without spending significant time on planning. The objective was to generate classroom activity guides that are practical, curriculum aligned, age appropriate, and easy to execute using objects already available in the classroom.

The Challenge

Many classroom activities tend to fall into repetitive patterns such as group discussions or note writing. Teachers wanted more engaging, hands-on activities but lacked the time to design them consistently. The key challenges were:

  • Making classrooms more interactive and engaging
  • Ensuring activities align with curriculum and learning objectives
  • Limiting activities to objects actually available in the classroom
  • Supporting age appropriate and safe activities
  • Respecting teacher defined time limits
  • Scaling activity creation across subjects and grades

Objectives

  • Enable teachers to quickly generate interactive classroom activities
  • Use common classroom objects such as pens, pencils, notebooks, and chalk
  • Allow teachers to specify special objects when needed
  • Ensure strict curriculum adherence and age appropriate activity design
  • Respect time constraints defined by teachers
  • Generate activities that are practical and hands-on, not theoretical

Our Approach

MythyaVerse built a prompt driven activity generation pipeline designed specifically for real classroom environments. Teachers provide inputs such as topic, grade level, available objects, time duration, and supervision constraints. These inputs are converted into a controlled prompt that enforces curriculum alignment, object usage restrictions, and safety rules. A curriculum mapping layer ensures activities support intended learning outcomes.

Solution Delivered

  • Classroom Activity Generation Engine -AI pipeline that generates step by step activity guides tailored to teacher inputs.
  • Slide Based Activity Guides -Each activity is delivered as a set of slides that act as a clear execution guide for teachers.
  • Object Aware Activity Design -Activities strictly use only the objects marked as available by the teacher.
  • Curriculum Mapping and Constraints -Activities remain aligned with curriculum goals, grade level expectations, and age appropriateness.
  • Time and Safety Controls -Teacher defined time limits and supervision rules are enforced during generation.
  • Platform Integration -Fully integrated into the Extramarks platform with a scalable backend.

Technologies Used

Google GeminiGoogle Gemini
FastAPIFastAPI
MilvusMilvus

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